Silent Hill: Origins

Silent Hill: Origins A prequel the other games yet does nothing to answer what Silent Hill is and how it came to be. You play as a trucker, Travis who gets lost in Silent Hill trying to find a girl he rescued from a house fire.

Items

 * Pocket radio.

Makes static sounds when monsters are nearby.


 * Torch.

See in the dark.


 * Melee weapons

Katanas, fire axes, light stands, lead pipes. Hit monsters with it.


 * Hangun

A handgun.


 * Shotgun

A Shotgun.


 * The Redeemer.

A Magnum/Revolver. Yes the extremely powerful, late game weapon from Resident Evil is in the Silent Hill universe now...

Monsters

 * Ariel

They hang upside down like trapeze artists but instead of feet the hey have another pair of arms holding onto ropes from the ceiling. They attempt to choke you with their lower hands.

Named after Ariel from Shakespeare’s the Tempest, they symbolise that Alessa enjoyed watching a puppet show of the Tempest. These monsters represent the puppets, their extra hands they have instead of feet symbolises they are in control and can let go whenever they want, which they will do as they are more than capable of fighting you on the ground. This is in contrast to Travis who really does feel like a puppet, ensnared by memories of his father.


 * Caliban

An deformed beastly puppet. It is a lumbering creature on all fours but it’s spine is curved backwards so what appears to be legs are its arms and its legs are curved over its shoulders the wrong way.

Named after the vengeful monster Caliban from the Tempest. Again symbolises Alessa’s love for a puppet production of the Tempest. They may also represent her fear of dogs because of their dog like appearance.


 * Carrion

A backwards walking headless creature that doesn’t exactly walk but more drags itself about. Looks like a dead animal which is what they symbolise. They represent roadkill such as cows that Travis has seen on his travels.


 * Sycorax

The boss of the theatre. A large flying hag puppet with scythe arms and instead of legs two more scythes.

Named after the hunchbacked witch and mother of Caliban from the Tempest. Again symbolises a puppet production from Alessa’s memories.


 * Two Back.

Two creatures fused as one in the midst of sexual intercourse, like the Forbidden but this time they are performing anal sex instead of missionary.

Carrying on the Shakespeare themed monsters they are a reference to Iago‘a line about Othello making the beast with two backs. Having sex.

Represents Travis’s sexual depravity. In the bad ending he is a perverted serial killer.


 * Faceless Nurses.

The nurses are back! Represents Alessa’s fear of nurses and doctors.


 * Straight Jacket.

Looks like the Lying Figure from a Silent Hill 2.

Represents Travis’s own trapped work environment. The driver’s cabin of his truck. But could also be a reflection of his own beastly sexual thoughts.


 * Momma.

A boss. Takes the form of Travis’s mother before turning into a gibbet cage with a screaming figure inside.


 * Sad Daddy

A boss. Takes the form of Travis’s father hanging him self before transforming into its true form. A whimpering, crying figure lying on the ground.


 * Alessa’s dream

The final boss. A big demon like creature. Represents the God of the cult from Alessa’s point of view.